Pyromancy 101

MB2Mystery Booster 2/#566/2024Rare
Colour IDMV 1
Pyromancy 101
Current paper retail
Card Kingdom$0.49
Cardmarket€0.17
ManaPool$0.15
TCGplayer$0.18
Buylist (dealers pay)
Card Kingdom$0.03
Paper retail history (USD)
3 providers
Latest $0.49High $0.49Low $0.49▲ 0.0%
This printing
SetMB2
Collector #566
Released2024-08-02
Rarityrare
ArtistMarika Lord
LanguageEN
Layoutnormal
ScryfallOpen ↗
Market and collecting
Market overview
$0.18TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▼ 5.3%30d▲ 0.0%90d▼ 14.3%
90d high
$0.21
90d low
$0.17
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.18
Mystery Booster 2
  • Up 0.0% over the last 30 days on TCGplayer.
  • Currently 14% below its 90 day high of $0.21.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (1 priced)
PrintingFinishRarityPrice7D30DActions
Mystery Booster 2MB2 · #566 · 2024-08-02nonfoilrare$0.18▲ 0.0%▲ 0.0%
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Gameplay and rules
Sorcery — Lesson
Pyromancy 101 deals 1 damage to any target.
Teach (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has ": Copy the exiled card. You may cast the copy for its teach cost.")
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings (11)
wotc8 Nov 2024
You choose the creature to teach as Pyromancy 101 resolves. The teach ability doesn’t target that creature.
wotc8 Nov 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
wotc8 Nov 2024
Pyromancy 101 is exiled taught to the chosen creature as part of that spell’s resolution, just after its other effects. It goes directly from the stack to exile. It never goes to the graveyard.
wotc8 Nov 2024
If Pyromancy 101 is countered or otherwise fails to resolve (probably because the target became illegal), none of its effects will happen, including teach. The card will go to its owner’s graveyard and won’t be exiled.
wotc8 Nov 2024
The copy of Pyromancy 101 created by the granted activated ability is created and cast from exile. You cast that copy during the resolution of the activated ability. Ignore timing restrictions based on its type.
wotc8 Nov 2024
If you control any creatures as Pyromancy 101 resolves, you must exile it taught to one of those creatures. You can’t choose not to teach it. If you don’t control any creatures as the spell resolves, instead Pyromancy 101 is exiled but taught to nobody.
About this card

Pyromancy 101

Pyromancy 101 is a Sorcery — Lesson, with mana cost {R} (mana value 1).

Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.

Current headline price on TCGplayer: $0.18 (up 0.0% over 30 days).

Frequently asked

Pyromancy 101 FAQ

How much is Pyromancy 101 worth?
The current TCGplayer USD retail price for Pyromancy 101 is $0.18. It is up 0.0% over the last 30 days. Over 90 days it has ranged from $0.17 to $0.21.
What is the cheapest printing of Pyromancy 101?
The cheapest currently priced paper printing is from Mystery Booster 2 at $0.18 on TCGplayer.
What set was Pyromancy 101 first printed in?
The earliest English paper printing that MTGPrices tracks is from MB2 #566, released 2024-08-02.
Is Pyromancy 101 legal in Commander?
Pyromancy 101 is not currently legal in Commander per Scryfall's legality feed.
Is Pyromancy 101 legal in Modern?
Pyromancy 101 is not currently legal in Modern per Scryfall's legality feed.
Is Pyromancy 101 legal in Standard?
Pyromancy 101 is not currently legal in Standard per Scryfall's legality feed.
What does Pyromancy 101 do?
Pyromancy 101 is a Sorcery — Lesson with mana cost {R}. Its Oracle text reads: "Pyromancy 101 deals 1 damage to any target. Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")".