Intangible Vibes
MB2Mystery Booster 2/#516/2024Rare
Colour IDMV 2
Current paper retail
Card Kingdom$0.49
Cardmarket€0.20
ManaPool$0.15
TCGplayer$0.19
Buylist (dealers pay)
Card Kingdom$0.03
Paper retail history (USD)
3 providers
Latest $0.49High $0.49Low $0.49▲ 0.0%
Market and collecting
Market overview
$0.19TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 5.6%30d▲ 5.6%90d▲ 0.0%
90d high
$0.22
90d low
$0.18
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.19
Mystery Booster 2
- Up 5.6% over the last 30 days on TCGplayer.
- Currently 14% below its 90 day high of $0.22.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Play
Compare printings (1 priced)
Gameplay and rules
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (6)
wotc8 Nov 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
wotc8 Nov 2024
Tokens aren’t cards.
wotc8 Nov 2024
After a creature leaves the battlefield, it does briefly enter whatever zone it was put into before it ceases to exist. For example, a creature that’s put into a graveyard and then ceases to exist still triggers “Whenever a creature dies” abilities.
wotc8 Nov 2024
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
wotc8 Nov 2024
Creatures that cease to exist aren’t put into exile. They just stop existing. Put them somewhere separate so it’s clear they no longer exist. (I can’t help you with that existential conundrum—I’m just a humble rules person.)
wotc8 Nov 2024
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
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About this card
Intangible Vibes
Intangible Vibes is an Enchantment, with mana cost {1}{W} (mana value 2).
Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.19 (up 5.6% over 30 days).
Frequently asked
Intangible Vibes FAQ
How much is Intangible Vibes worth?
The current TCGplayer USD retail price for Intangible Vibes is $0.19. It is up 5.6% over the last 30 days. Over 90 days it has ranged from $0.18 to $0.22.
What is the cheapest printing of Intangible Vibes?
The cheapest currently priced paper printing is from Mystery Booster 2 at $0.19 on TCGplayer.
What set was Intangible Vibes first printed in?
The earliest English paper printing that MTGPrices tracks is from MB2 #516, released 2024-08-02.
Is Intangible Vibes legal in Commander?
Intangible Vibes is not currently legal in Commander per Scryfall's legality feed.
Is Intangible Vibes legal in Modern?
Intangible Vibes is not currently legal in Modern per Scryfall's legality feed.
Is Intangible Vibes legal in Standard?
Intangible Vibes is not currently legal in Standard per Scryfall's legality feed.
What does Intangible Vibes do?
Intangible Vibes is an Enchantment with mana cost {1}{W}. Its Oracle text reads: "All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)".









