Intangible Vibes
Current paper retail
Card Kingdom$0.49
Cardmarket€0.31
ManaPool$0.15
TCGplayer$0.22
Buylist (dealers pay)
Card Kingdom$0.03
90-day paper retail (USD)
3 providers
This printing
SetMB2
Collector #516
Released2024-08-02
Rarityrare
ArtistMarisa Oh
LanguageEN
Layoutnormal
ScryfallOpen ↗

Intangible Vibes

RareColour IDMV 2
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (6)
wotc8 Nov 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
wotc8 Nov 2024
Tokens aren’t cards.
wotc8 Nov 2024
After a creature leaves the battlefield, it does briefly enter whatever zone it was put into before it ceases to exist. For example, a creature that’s put into a graveyard and then ceases to exist still triggers “Whenever a creature dies” abilities.
wotc8 Nov 2024
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
wotc8 Nov 2024
Creatures that cease to exist aren’t put into exile. They just stop existing. Put them somewhere separate so it’s clear they no longer exist. (I can’t help you with that existential conundrum—I’m just a humble rules person.)
wotc8 Nov 2024
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).