Current paper retail
Card Kingdom$0.49
Cardmarket€0.10
ManaPool$0.15
TCGplayer$0.21
Buylist (dealers pay)
Card Kingdom$0.04
90-day paper retail (USD)
3 providers
Rule with an Even Hand
RareMV 0
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
Keywords
Double
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (12)
wotc8 Nov 2024
You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
wotc8 Nov 2024
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
wotc8 Nov 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
wotc8 Nov 2024
A conspiracy’s static and triggered abilities function as long as that conspiracy is face up in the command zone.
wotc8 Nov 2024
You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.
wotc8 Nov 2024
Conspiracies are colorless, have no mana cost, and can’t be cast as spells.
Similar cardsOpen Card Finder →
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.



