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Coram, the Undertaker
MythicColour IDMV 4
Legendary Creature — Human Warrior
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
0 / 5
Keywords
Mill
Card capabilities
CreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
4 other English printingsEarliest 2024-06-14Newest 2024-06-14Cheapest priced $0.36 in M3C
Rulings (7)
wotc7 Jun 2024
If you play a land, cast a spell, or both using the permission granted by Coram's last ability and then have a new Coram come under your control in the same turn, you can still play a land, cast a spell, or both using the new Coram's permission.
wotc7 Jun 2024
The value of X will change as the greatest power among creature cards in all graveyards changes.
wotc7 Jun 2024
Coram's first ability applies only while it is on the battlefield. In all other zones, its power is 0.
wotc7 Jun 2024
Once you begin to cast a spell this way, losing control of Coram won't affect it. You can finish casting it as normal.
wotc7 Jun 2024
If you play a land or cast a spell from a graveyard using another permission, it won't stop you from using Coram's permission to do the same thing later in the turn, provided you haven't already done so.
wotc7 Jun 2024
If it's your turn, you control Coram, and another player has permission to play a card in a graveyard that was put there from a library this turn (perhaps because it's an instant card they own that has flashback), whoever gets priority sooner will have the first chance to play that card. In most cases, this will be you, since the active player receives priority after a spell or ability resolves.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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