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Overclocked Electromancer
RareColour IDMV 3
Creature — Lizard Wizard
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature.
Whenever this creature attacks, double its power until end of turn.
Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X , where X is that excess damage.
2 / 2
Keywords
Double
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2024-06-14Newest 2024-06-14Cheapest priced $0.20 in M3C
Rulings (11)
wotc7 Jun 2024
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
wotc7 Jun 2024
Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.
wotc7 Jun 2024
To double Overclocked Electromancer's power, it gets +X/+0, where X is its power when its second ability resolves.
wotc7 Jun 2024
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
wotc7 Jun 2024
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
wotc7 Jun 2024
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









