Might Makes Right
M15Magic 2015/#156/2014Uncommon
Colour IDMV 6
Current paper retail
Card Kingdom$0.35
Cardmarket€0.06
ManaPool$0.15
TCGplayer$0.11
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.11TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 22.2%30d▲ 22.2%90d▲ 22.2%
90d high
$0.11
90d low
$0.08
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.11
Magic 2015
- Up 22.2% over the last 30 days on TCGplayer.
- Trading at or near its 90 day high of $0.11.
- Foil copies of this printing carry a 336% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (1 priced)
Gameplay and rules
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (5)
wotc18 Jul 2014
“Each creature on the battlefield with the greatest power” may be a single creature if each other creature has less power.
wotc18 Jul 2014
The ability can target any creature an opponent controls, not just one that’s tapped.
wotc18 Jul 2014
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
wotc18 Jul 2014
The ability will check its condition again as it tries to resolve. If, at that time, another player controls a creature with the greatest power or tied for the greatest power, the ability won’t do anything.
wotc18 Jul 2014
The ability will trigger only if you control each creature on the battlefield with the greatest power as the beginning of combat step begins. If another player controls a creature with the greatest power or tied for the greatest power at that time, the ability won’t trigger at all.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
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About this card
Might Makes Right
Might Makes Right is an Enchantment, with mana cost {5}{R} (mana value 6).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.11 (up 22.2% over 30 days).
Frequently asked
Might Makes Right FAQ
How much is Might Makes Right worth?
The current TCGplayer USD retail price for Might Makes Right is $0.11. It is up 22.2% over the last 30 days. Over 90 days it has ranged from $0.08 to $0.11.
What is the cheapest printing of Might Makes Right?
The cheapest currently priced paper printing is from Magic 2015 at $0.11 on TCGplayer.
What set was Might Makes Right first printed in?
The earliest English paper printing that MTGPrices tracks is from M15 #156, released 2014-07-18.
Is there a foil version of Might Makes Right?
Yes. On this printing, foil copies trade at $0.48 versus $0.11 for nonfoil, which is 336% more expensive on TCGplayer.
Is Might Makes Right legal in Commander?
Yes, Might Makes Right is currently legal in Commander per Scryfall's legality feed.
Is Might Makes Right legal in Modern?
Yes, Might Makes Right is currently legal in Modern per Scryfall's legality feed.
Is Might Makes Right legal in Standard?
Might Makes Right is not currently legal in Standard per Scryfall's legality feed.
What does Might Makes Right do?
Might Makes Right is an Enchantment with mana cost {5}{R}. Its Oracle text reads: "At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)".








