Current paper retail
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Card Kingdom$0.01
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90-day paper retail (USD)
3 providers
Act on Impulse
UncommonColour IDMV 3
Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Card capabilities
Exile effectSorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
2 other English printingsEarliest 2019-11-07Newest 2022-12-02Cheapest priced $0.13 in J22
Rulings (4)
wotc18 Jul 2014
Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
wotc18 Jul 2014
Any cards you don't play will remain exiled.
wotc18 Jul 2014
The cards are exiled face up.
wotc18 Jul 2014
Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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