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Call to the Grave
RareColour IDMV 5
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2003-05-26Newest 2003-05-26Cheapest priced $1.21 in SCG
Rulings (3)
wotc22 Sept 2011
In a Two-Headed Giant game, Call to the Grave will trigger twice during each team's upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves.
wotc22 Sept 2011
If there is at least one creature on the battlefield at the beginning of the end step, the last ability won't trigger. If it does trigger, but a creature enters before it resolves, the ability won't do anything when it resolves. Call to the Grave's controller won't sacrifice it.
wotc22 Sept 2011
If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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