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Witch-king of Angmar
MythicColour IDMV 5
Legendary Creature — Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
5 / 3
Keywords
Flying
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
9 other English printingsEarliest 2023-06-23Newest 2026-08-14Cheapest priced $13.58 in LTR
Rulings (7)
wotc16 Jun 2023
Each time the Ring tempts you, you must choose a creature if you control one.
wotc16 Jun 2023
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
wotc16 Jun 2023
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
wotc16 Jun 2023
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
wotc16 Jun 2023
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
wotc16 Jun 2023
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
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