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Trap the Trespassers
RareColour IDMV 3
Instant
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Keywords
Secret council
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
2 other English printingsEarliest 2023-06-23Newest 2023-06-23Cheapest priced $0.25 in LTC
Rulings (8)
wotc16 Jun 2023
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
wotc16 Jun 2023
Each player must vote for one of the available options. They can't abstain.
wotc16 Jun 2023
Players may vote for creatures that are already tapped.
wotc16 Jun 2023
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
wotc16 Jun 2023
None of the creatures are targeted. Players may vote for a creature with hexproof, protection from blue, or similar.
wotc16 Jun 2023
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.










