Divine Intervention
LEGLegends/#8/1994Rare◆ Graded data
Reserved listColour IDMV 8
Current paper retail
Card Kingdom$199.99
Cardmarket€99.34
ManaPool$98.99
TCGplayer$158.07
Buylist (dealers pay)
Card Kingdom$115.00
Paper retail history (USD)
3 providers
Latest $200High $200Low $140▲ 33.3%
Market and collecting
Market overview
$158.07TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 0.0%30d▲ 0.0%90d▲ 3.7%
90d high
$158.07
90d low
$152.46
Paper printings priced
1
Currently 1st
Cheapest paper printing
$158.07
Legends
- Up 0.0% over the last 30 days on TCGplayer.
- Trading at or near its 90 day high of $158.07.
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Graded market
Graded card prices
Graded prices are market estimates for professionally graded copies of this exact printing where sufficient market data is available.
CGCGrade 10
$425.00
Additional graded market
AnyGrade 9.5
$214.00
AnyGrade 9
$194.50
AnyGrade 8
$139.50
AnyGrade 7
$97.12
Raw market
$114.00
CGC 10
$425.00+273%
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Collect
Play
Compare printings (1 priced)
Gameplay and rules
Enchantment
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (3)
wotc1 Oct 2009
Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).
wotc1 Oct 2009
When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.
wotc1 Oct 2009
In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Divine Intervention
Divine Intervention is an Enchantment, with mana cost {6}{W}{W} (mana value 8).
Format legality: Commander: legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $158.07 (up 0.0% over 30 days).
This exact printing has CGC 10 market price $425.00. The CGC 10 slab commands a +273% premium over the raw market ($114.00) for this exact printing. Graded prices reflect professionally slabbed copies; missing (grader, grade) combinations do not appear.
Frequently asked
Divine Intervention FAQ
How much is Divine Intervention worth?
The current TCGplayer USD retail price for Divine Intervention is $158.07. It is up 0.0% over the last 30 days. Over 90 days it has ranged from $152.46 to $158.07.
What is the cheapest printing of Divine Intervention?
The cheapest currently priced paper printing is from Legends at $158.07 on TCGplayer.
What set was Divine Intervention first printed in?
The earliest English paper printing that MTGPrices tracks is from LEG #8, released 1994-06-01.
Is Divine Intervention legal in Commander?
Yes, Divine Intervention is currently legal in Commander per Scryfall's legality feed.
Is Divine Intervention legal in Modern?
Divine Intervention is not currently legal in Modern per Scryfall's legality feed.
Is Divine Intervention legal in Standard?
Divine Intervention is not currently legal in Standard per Scryfall's legality feed.
What does Divine Intervention do?
Divine Intervention is an Enchantment with mana cost {6}{W}{W}. Its Oracle text reads: "This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.".








