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Living Plane
RareReserved listColour IDMV 4
World Enchantment
All lands are 1/1 creatures that are still lands.
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2009-09-07Newest 2009-09-07
Rulings (2)
wotc1 Oct 2009
A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
wotc1 Oct 2008
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity









