Cosmium Confluence
Current paper retail
Card Kingdom$0.49
Cardmarket€0.08
ManaPool$0.15
TCGplayer$0.23
MTGO (Cardhoarder)
retail$0.02 tix
90-day paper retail (USD)
3 providers
This printing
SetLCI
Collector #181
Released2023-11-17
Rarityrare
ArtistKasia 'Kafis' Zielińska
LanguageEN
Layoutnormal
ScryfallOpen ↗

Cosmium Confluence

RareColour IDMV 5
Sorcery
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2023-11-17Newest 2023-11-17Cheapest priced $0.23 in LCI
Rulings (8)
wotc10 Nov 2023
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the last mode of Cosmium Confluence more than once, you choose the relative order to destroy the target enchantments.
wotc10 Nov 2023
If all targets for the chosen modes become illegal before a Confluence resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
wotc10 Nov 2023
If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
wotc10 Nov 2023
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
wotc10 Nov 2023
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
wotc10 Nov 2023
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.