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Roar of Challenge
UncommonColour IDMV 3
Sorcery
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Keywords
Ferocious
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
2 other English printingsEarliest 2022-12-02Newest 2026-11-09Cheapest priced $0.32 in J22
Rulings (4)
wotc20 Sept 2014
Roar of Challenge doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.
wotc20 Sept 2014
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
wotc20 Sept 2014
If, during the declare blockers step, a creature is tapped or is affected by a spell or ability that says it can’t block, then it doesn’t block. If there’s a cost associated with having that creature block, its controller isn’t forced to pay that cost. If the player doesn’t, the creature doesn’t block in that case either.
wotc20 Sept 2014
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









