Demon of Dark Schemes
Current paper retail
Card Kingdom$2.29
Cardmarket€1.10
ManaPool$0.65
TCGplayer$1.47
Buylist (dealers pay)
Card Kingdom$1.05
MTGO (Cardhoarder)
retail$0.02 tix
90-day paper retail (USD)
3 providers
This printing
SetKLD
Collector #73
Released2016-09-30
Raritymythic
ArtistDaarken
LanguageEN
Layoutnormal
ScryfallOpen ↗

Demon of Dark Schemes

MythicColour IDMV 6
Creature — Demon
Flying
When this creature enters, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get (an energy counter).
, Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.
5 / 5
Keywords
Flying
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
2 other English printingsEarliest 2016-09-30Newest 2020-11-12Cheapest priced $8.10 in PKLD
Rulings (13)
wotc7 Jun 2024
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
wotc7 Jun 2024
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
wotc7 Jun 2024
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
wotc7 Jun 2024
{E} is the energy symbol. It represents one energy counter.
wotc7 Jun 2024
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
wotc7 Jun 2024
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.