Ascent of the Worthy
KHMKaldheim/#202/2021Uncommon
Colour IDMV 3
Current paper retail
Card Kingdom$0.35
Cardmarket€0.07
ManaPool$0.15
TCGplayer$0.21
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.21TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▼ 4.5%30d▼ 16.0%90d▲ 5.0%
90d high
$0.26
90d low
$0.20
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.21
Kaldheim
- Down 16.0% over the last 30 days on TCGplayer.
- Currently 19% below its 90 day high of $0.26.
- Foil copies of this printing carry a 43% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (1 priced)
Gameplay and rules
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Rulings (12)
wotc5 Feb 2021
If another player gains control of the chosen creature after the chapter I/II ability resolves but before your next turn, damage that would be dealt to creatures you control will still be dealt to that creature instead.
wotc5 Feb 2021
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
wotc5 Feb 2021
You choose a creature for the chapter I/II ability as that ability resolves.
wotc5 Feb 2021
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
wotc5 Feb 2021
Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
wotc5 Feb 2021
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
Shares Enchantment, Graveyard interaction, ReanimationOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
About this card
Ascent of the Worthy
Ascent of the Worthy is an Enchantment — Saga, with mana cost {1}{W}{B} (mana value 3).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.21 (down 16.0% over 30 days).
Frequently asked
Ascent of the Worthy FAQ
How much is Ascent of the Worthy worth?
The current TCGplayer USD retail price for Ascent of the Worthy is $0.21. It is down 16.0% over the last 30 days. Over 90 days it has ranged from $0.20 to $0.26.
What is the cheapest printing of Ascent of the Worthy?
The cheapest currently priced paper printing is from Kaldheim at $0.21 on TCGplayer.
What set was Ascent of the Worthy first printed in?
The earliest English paper printing that MTGPrices tracks is from KHM #202, released 2021-02-05.
Is there a foil version of Ascent of the Worthy?
Yes. On this printing, foil copies trade at $0.30 versus $0.21 for nonfoil, which is 43% more expensive on TCGplayer.
Is Ascent of the Worthy legal in Commander?
Yes, Ascent of the Worthy is currently legal in Commander per Scryfall's legality feed.
Is Ascent of the Worthy legal in Modern?
Yes, Ascent of the Worthy is currently legal in Modern per Scryfall's legality feed.
Is Ascent of the Worthy legal in Standard?
Ascent of the Worthy is not currently legal in Standard per Scryfall's legality feed.
What does Ascent of the Worthy do?
Ascent of the Worthy is an Enchantment — Saga with mana cost {1}{W}{B}. Its Oracle text reads: "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.".







