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Shackles of Treachery
CommonColour IDMV 3
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (4)
wotc5 Feb 2021
Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it.
wotc5 Feb 2021
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
wotc5 Feb 2021
The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage.
wotc5 Feb 2021
If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








