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Lost in Thought
CommonColour IDMV 2
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Keywords
Enchant
Card capabilities
EnchantmentGraveyard interaction
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (2)
wotc8 Jun 2016
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
wotc4 Oct 2004
You can take the “exile three cards” action any time you have priority without using the stack.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Enchantment, Graveyard interactionSame colour identity
Shares Enchantment, Graveyard interactionMV 3 vs 2
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares Enchantment, Graveyard interactionMV 1 vs 2
Shares Enchantment, Graveyard interactionMV 1 vs 2








