Worst Fears
Current paper retail
Card Kingdom$1.99
Cardmarket€2.18
ManaPool$1.15
TCGplayer$2.32
Buylist (dealers pay)
Card Kingdom$0.40
MTGO (Cardhoarder)
retail$0.02 tix
90-day paper retail (USD)
3 providers
This printing
SetJOU
Collector #87
Released2014-05-02
Raritymythic
ArtistEric Deschamps
LanguageEN
Layoutnormal
ScryfallOpen ↗

Worst Fears

MythicColour IDMV 8
Sorcery
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for them.)
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2024-08-02Newest 2026-02-23Cheapest priced $0.63 in MB2
Rulings (13)
wotc13 Jul 2016
While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.
wotc13 Jul 2016
Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
wotc26 Apr 2014
You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.
wotc26 Apr 2014
You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling them.
wotc26 Apr 2014
You could gain control of yourself using Worst Fears, but unless you do so to overwrite someone else's player-controlling effect, this doesn't do anything.
wotc26 Apr 2014
While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.