Rouse the Mob
JOUJourney into Nyx/#109/2014Common
Colour IDMV 1
Current paper retail
Card Kingdom$0.35
Cardmarket€0.12
ManaPool$0.15
TCGplayer$0.18
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.18TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▼ 5.3%30d▲ 0.0%90d▼ 5.3%
90d high
$0.19
90d low
$0.16
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.18
Journey into Nyx
- Up 0.0% over the last 30 days on TCGplayer.
- Currently 5% below its 90 day high of $0.19.
- Foil copies of this printing carry a 83% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (1 priced)
Gameplay and rules
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
Keywords
Strive
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (5)
wotc26 Apr 2014
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
wotc26 Apr 2014
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
wotc26 Apr 2014
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
wotc26 Apr 2014
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
wotc26 Apr 2014
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Rouse the Mob
Rouse the Mob is an Instant, with mana cost {R} (mana value 1).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: legal.
Current headline price on TCGplayer: $0.18 (up 0.0% over 30 days).
Frequently asked
Rouse the Mob FAQ
How much is Rouse the Mob worth?
The current TCGplayer USD retail price for Rouse the Mob is $0.18. It is up 0.0% over the last 30 days. Over 90 days it has ranged from $0.16 to $0.19.
What is the cheapest printing of Rouse the Mob?
The cheapest currently priced paper printing is from Journey into Nyx at $0.18 on TCGplayer.
What set was Rouse the Mob first printed in?
The earliest English paper printing that MTGPrices tracks is from JOU #109, released 2014-05-02.
Is there a foil version of Rouse the Mob?
Yes. On this printing, foil copies trade at $0.33 versus $0.18 for nonfoil, which is 83% more expensive on TCGplayer.
Is Rouse the Mob legal in Commander?
Yes, Rouse the Mob is currently legal in Commander per Scryfall's legality feed.
Is Rouse the Mob legal in Modern?
Yes, Rouse the Mob is currently legal in Modern per Scryfall's legality feed.
Is Rouse the Mob legal in Standard?
Rouse the Mob is not currently legal in Standard per Scryfall's legality feed.
What does Rouse the Mob do?
Rouse the Mob is an Instant with mana cost {R}. Its Oracle text reads: "Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.".







