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Mystic Subdual
UncommonColour IDMV 2
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Keywords
EnchantFlash
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
1 other English printingEarliest 2024-08-02Newest 2024-08-02Cheapest priced $0.11 in PLST
Rulings (3)
wotc17 Apr 2020
If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.
wotc17 Apr 2020
If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.
wotc17 Apr 2020
Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.
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