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Appeal // Authority
UncommonColour IDMV 3
Split — cast either half
Appeal
Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Authority
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Keywords
Aftermath
Card capabilities
Graveyard interactionSorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
1 other English printingEarliest 2020-08-13Newest 2020-08-13
Rulings (12)
wotc14 Jul 2017
The value of X is determined only as Appeal begins to resolve. It won’t change later in the turn if the number of creatures you control changes.
wotc14 Jul 2017
You may cast Authority without choosing any target creatures. Creatures you control will still gain vigilance until end of turn. However, if you choose any targets and each of those targets become illegal before Authority resolves, the spell won’t resolve and your creatures won’t gain vigilance.
wotc14 Jul 2017
Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
wotc18 Apr 2017
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.
wotc18 Apr 2017
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.
wotc18 Apr 2017
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Graveyard interaction, SorceryOverlapping colour identity
Shares Graveyard interaction, SorceryOverlapping colour identity
Shares Graveyard interaction, SorceryOverlapping colour identity
Shares Graveyard interaction, SorceryOverlapping colour identity
Shares Graveyard interaction, SorceryOverlapping colour identity
Shares Graveyard interaction, SorceryOverlapping colour identity
Shares Graveyard interaction, SorceryOverlapping colour identity
Shares Graveyard interaction, SorceryOverlapping colour identity









