Gandalf, Goblins' Bane // Flameshape
Current paper retail
Card Kingdom$249.99
Cardmarket€220.91
ManaPool$243.25
TCGplayer$245.18
Buylist (dealers pay)
Card Kingdom$150.00
90-day paper retail (USD)
3 providers
This printing
SetHOB
Collector #278
Released2026-08-14
Raritymythic
ArtistJames Bousema
LanguageEN
Layoutadventure
AttributesBorderless
ScryfallOpen ↗

Gandalf, Goblins' Bane // Flameshape

MythicColour IDMV 3
Adventure — cast the adventure, then the creature
Gandalf, Goblins' Bane
Legendary Creature — Avatar Wizard
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.
2 / 3
Flameshape
Sorcery — Adventure
Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.
Card capabilities
CreatureDirect damageLegendary creatureSorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
2 other English printingsEarliest 2026-08-14Newest 2026-08-14Cheapest priced $4.83 in HOB
Rulings (14)
wotc29 Jun 2026
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
wotc29 Jun 2026
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
wotc29 Jun 2026
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
wotc29 Jun 2026
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
wotc29 Jun 2026
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.
wotc29 Jun 2026
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.