Sonic Assault
Current paper retail
Card Kingdom$0.35
Cardmarket€0.05
ManaPool$0.15
TCGplayer$0.06
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
This printing
SetGRN
Collector #199
Released2018-10-05
Raritycommon
ArtistTyler Walpole
LanguageEN
Layoutnormal
ScryfallOpen ↗

Sonic Assault

CommonColour IDMV 3
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Keywords
JumpJump-start
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (6)
wotc5 Oct 2018
If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
wotc5 Oct 2018
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
wotc5 Oct 2018
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
wotc5 Oct 2018
Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
wotc5 Oct 2018
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
wotc5 Oct 2018
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.