Beacon Bolt
Current paper retail
Card Kingdom$0.35
Cardmarket€0.15
ManaPool$0.15
TCGplayer$0.23
Buylist (dealers pay)
Card Kingdom$0.02
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
This printing
SetGRN
Collector #154
Released2018-10-05
Rarityuncommon
ArtistTitus Lunter
LanguageEN
Layoutnormal
ScryfallOpen ↗

Beacon Bolt

UncommonColour IDMV 3
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Keywords
JumpJump-start
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (6)
wotc5 Oct 2018
If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted.
wotc5 Oct 2018
Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn't count itself.
wotc5 Oct 2018
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
wotc5 Oct 2018
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
wotc5 Oct 2018
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
wotc5 Oct 2018
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.