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Scout's Warning
RareColour IDMV 1
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Card capabilities
Card drawInstant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
1 other English printingEarliest 2025-11-21Newest 2025-11-21Cheapest priced $0.83 in TLE
Rulings (4)
wotc15 Apr 2013
After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
wotc15 Apr 2013
If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.
wotc15 Apr 2013
You cannot use this effect to play Dryad Arbor during an opponent's turn.
wotc15 Apr 2013
You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
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