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Sidequest: Raise a Chocobo // Black Chocobo — back face
Back face (default printing artwork)
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This printing
SetFIN
Collector #201
Released2025-06-13
Rarityuncommon
ArtistMiho Midorikawa & Sansyu
LanguageEN
Layouttransform
ScryfallOpen ↗

Sidequest: Raise a Chocobo // Black Chocobo

UncommonColour IDMV 2
Two-faced — transforms during play
Sidequest: Raise a Chocobo
Enchantment
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
Black Chocobo
Creature — Bird
When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
2 / 2
Keywords
TransformLandfall
Card capabilities
CreatureEnchantmentTutor
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (10)
wotc6 Jun 2025
Sidequest: Raise a Chocobo's last ability checks at the moment it would trigger to see if you control four or more Birds. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control four or more Birds at that time, the ability won't resolve and none of its effects will happen.
wotc6 Jun 2025
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
wotc6 Jun 2025
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
wotc6 Jun 2025
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
wotc6 Jun 2025
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
wotc6 Jun 2025
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.