Sin, Unending Cataclysm
Current paper retail
Card Kingdom$0.49
Cardmarket€0.38
ManaPool$0.15
TCGplayer$0.30
Buylist (dealers pay)
Card Kingdom$0.05
MTGO (Cardhoarder)
retail$1.60 tix
90-day paper retail (USD)
3 providers
This printing
SetFIC
Collector #95
Released2025-06-13
Rarityrare
ArtistAldo Domínguez
LanguageEN
Layoutnormal
ScryfallOpen ↗

Sin, Unending Cataclysm

RareColour IDMV 7
Legendary Creature — Leviathan Avatar
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
5 / 5
Keywords
FlyingTrample
Card capabilities
CreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2025-06-13Newest 2025-06-13Cheapest priced $1.63 in FIC
Rulings (4)
wotc6 Jun 2025
If the target creature is an illegal target as Sin's last ability tries to resolve, it won't resolve and none of its effects will happen. Sin will remain in the zone it went to when it died (which is usually the graveyard).
wotc6 Jun 2025
In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Sin's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.
wotc6 Jun 2025
Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters.
wotc6 Jun 2025
Sin's last ability doesn't cause you to move counters from Sin onto the target creature. Rather, you put the same number of each kind of counter Sin had when it died onto the target creature.