Armory Automaton
Current paper retail
Card Kingdom$0.49
Cardmarket€0.26
ManaPool$0.15
TCGplayer$0.22
MTGO (Cardhoarder)
retail$1.26 tix
90-day paper retail (USD)
3 providers
This printing
SetFIC
Collector #336
Released2025-06-13
Rarityrare
ArtistGas1
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Armory Automaton

RareMV 3
Artifact Creature — Construct
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
2 / 2
Card capabilities
ArtifactCreature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
2 other English printingsEarliest 2016-11-11Newest 2016-11-16Cheapest priced $1.17 in C16
Rulings (6)
wotc8 Nov 2016
An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.
wotc8 Nov 2016
The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.
wotc8 Nov 2016
If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.
wotc8 Nov 2016
You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.
wotc8 Nov 2016
If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
wotc8 Nov 2016
Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.