Maester Seymour
Current paper retail
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Cardmarket€1.40
ManaPool$1.10
TCGplayer$1.25
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Card Kingdom$0.50
MTGO (Cardhoarder)
retail$2.96 tix
90-day paper retail (USD)
3 providers
This printing
SetFIC
Collector #160
Released2025-06-13
Rarityrare
ArtistNorikatsu Miyoshi
LanguageEN
Layoutnormal
ScryfallOpen ↗

Maester Seymour

RareColour IDMV 3
Legendary Creature — Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
1 / 3
Keywords
Monstrosity
Card capabilities
CreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2025-06-13Newest 2025-06-13Cheapest priced $0.35 in FIC
Rulings (4)
wotc6 Jun 2025
The value of X is determined only once, as Maester Seymour's last ability resolves.
wotc6 Jun 2025
If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
wotc6 Jun 2025
Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
wotc6 Jun 2025
Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.