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Seasinger
UncommonColour IDMV 3
Creature — Merfolk
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
0 / 1
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
2 other English printingsEarliest 1997-03-24Newest 2007-09-10Cheapest priced $0.44 in 5ED
Rulings (3)
wotc16 Sept 2007
Whether you control Seasinger is checked continually, starting when the ability is activated. If, before the ability resolves, there’s any point at which you don’t control Seasinger, the ability has no effect — even if you control Seasinger again by the time the ability resolves. The same is true regarding whether Seasinger remains tapped.
wotc16 Sept 2007
If a creature’s controller doesn’t control an Island, that creature is an illegal target. Whether that player controls an Island is checked both when Seasinger’s ability is activated and when it resolves. However, targeting restrictions aren’t checked continually while a spell or ability is on the stack.
wotc4 Oct 2004
You do not lose control of the stolen creature if it stops being a creature. You only lose control if Seasinger leaves your control or becomes untapped.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








