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Ashroot Animist
RareColour IDMV 4
Creature — Lizard Druid
Trample
Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
4 / 4
Keywords
Trample
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
4 other English printingsEarliest 2024-11-15Newest 2024-11-15Cheapest priced $0.27 in FDN
Rulings (2)
wotc8 Nov 2024
The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes.
wotc8 Nov 2024
If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X.
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