Wandering Fumarole
Current paper retail
Card Kingdom$5.99
Cardmarket€4.05
ManaPool$5.21
TCGplayer$5.51
Buylist (dealers pay)
Card Kingdom$3.00
90-day paper retail (USD)
3 providers
This printing
SetEOS
Collector #135
Released2025-08-01
Rarityrare
ArtistCristi Balanescu
LanguageEN
Layoutnormal
AttributesBorderless · Reprint
ScryfallOpen ↗

Wandering Fumarole

RareColour IDMV 0
Land
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
Rulings (7)
wotc19 Mar 2021
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
wotc19 Mar 2021
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
wotc19 Mar 2021
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
wotc22 Jan 2016
A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
wotc22 Jan 2016
This land is colorless until the last ability gives it colors.
wotc22 Jan 2016
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.