Current paper retail
Card Kingdom$0.35
Cardmarket€0.12
ManaPool$0.15
TCGplayer$0.15
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
Shining Armor
CommonColour IDMV 2
Artifact — Equipment
Flash
When this Equipment enters, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Keywords
EquipFlash
Card capabilities
Artifact
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
2 other English printingsEarliest 2019-11-07Newest 2022-12-02Cheapest priced $0.12 in J22
Rulings (2)
wotc4 Oct 2019
If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
wotc4 Oct 2019
Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









