Current paper retail
Card Kingdom$0.35
Cardmarket€0.11
ManaPool$0.15
TCGplayer$0.07
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
Joust
UncommonColour IDMV 2
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Keywords
Fight
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (4)
wotc4 Oct 2019
The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
wotc4 Oct 2019
If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
wotc4 Oct 2019
You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
wotc4 Oct 2019
If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
Similar cardsOpen Card Finder →
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








