Shadow Urchin
Current paper retail
Card Kingdom$0.49
Cardmarket€0.25
ManaPool$0.15
TCGplayer$0.33
Buylist (dealers pay)
Card Kingdom$0.03
MTGO (Cardhoarder)
retail$0.02 tix
90-day paper retail (USD)
3 providers
This printing
SetECL
Collector #379
Released2026-01-23
Rarityrare
ArtistRon Spencer
LanguageEN
Layoutnormal
ScryfallOpen ↗

Shadow Urchin

RareColour IDMV 3
Creature — Ouphe
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
3 / 4
Keywords
Blight
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
2 other English printingsEarliest 2026-01-23Newest 2026-01-23Cheapest priced $0.29 in ECL
Rulings (7)
wotc17 Nov 2025
If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
wotc17 Nov 2025
You pay all costs and follow all timing rules for cards played this way. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty.
wotc17 Nov 2025
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
wotc17 Nov 2025
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
wotc17 Nov 2025
The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
wotc17 Nov 2025
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.