Current paper retail
Card Kingdom$1.49
Cardmarket€1.51
TCGplayer$0.63
ManaPool$0.15
Buylist (dealers pay)
Card Kingdom$0.38
MTGO (Cardhoarder)
retail$0.58 tix
90-day paper retail (USD)
3 providers
Aurora Awakener
MythicColour IDMV 7
Creature — Giant Druid
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7 / 7
Keywords
TrampleVivid
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
2 other English printingsEarliest 2026-01-23Newest 2026-01-23Cheapest priced $1.67 in ECL
Rulings (5)
wotc17 Nov 2025
The colors are white, blue, black, red, and green. Colorless is not a color.
wotc17 Nov 2025
The value of X is calculated only once, as Aurora Awakener's triggered ability resolves.
wotc17 Nov 2025
An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.
wotc17 Nov 2025
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
wotc17 Nov 2025
Lands are normally colorless permanents, even if they tap for mana of a certain color.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.










