Living Lore
Current paper retail
Card Kingdom$0.49
Cardmarket€0.09
ManaPool$0.15
TCGplayer$0.15
MTGO (Cardhoarder)
retail$0.02 tix
90-day paper retail (USD)
3 providers
This printing
SetDTK
Collector #61
Released2015-03-27
Rarityrare
ArtistJason Felix
LanguageEN
Layoutnormal
ScryfallOpen ↗

Living Lore

RareColour IDMV 4
Creature — Avatar
As this creature enters, exile an instant or sorcery card from your graveyard.
Living Lore's power and toughness are each equal to the exiled card's mana value.
Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
* / *
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2015-03-27Newest 2021-04-23Cheapest priced $0.11 in UMA
Rulings (8)
wotc7 Dec 2018
You may cast a sorcery this way even if it's not your turn.
wotc7 Dec 2018
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
wotc7 Dec 2018
If there are no instant or sorcery cards in your graveyard as Living Lore enters the battlefield, it will enter the battlefield as a 0/0 creature and be put into its owner's graveyard due to having 0 toughness.
wotc7 Dec 2018
If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
wotc7 Dec 2018
If Living Lore leaves the battlefield, the ability that defines its power and toughness will lose track of the exiled card. Its power and toughness are 0 in other zones.
wotc7 Dec 2018
Living Lore's last ability will trigger whenever it deals combat damage, no matter if that damage is dealt to an opponent, an opposing planeswalker, or a creature it's blocking or being blocked by. You choose whether to sacrifice Living Lore as that ability resolves. If Living Lore has already left the battlefield, perhaps because it was dealt lethal damage at the same time it dealt damage, you can't sacrifice it.