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Atarka's Command
RareColour IDMV 2
Instant
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Card capabilities
Direct damageInstant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
4 other English printingsEarliest 2015-03-27Newest 2022-07-08Cheapest priced $1.54 in 2X2
Rulings (7)
wotc25 Feb 2015
The first mode won't affect life that was gained earlier in the turn.
wotc25 Feb 2015
If you choose the third mode and put a land card onto the battlefield, that doesn't count as playing a land. For example, you can both play a land and put a land onto the battlefield this way during your turn.
wotc25 Feb 2015
You choose the two modes as you cast the spell. You must choose two different modes. Once modes are chosen, they can't be changed.
wotc25 Feb 2015
As the spell resolves, follow the instructions of the modes you chose in the order they are printed on the card. For example, if you chose the second and fourth modes of Ojutai's Command, you would gain 4 life and then draw a card. (The order won't matter in most cases.)
wotc25 Feb 2015
If all targets for the chosen modes become illegal before the Command resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
wotc25 Feb 2015
If a Command is copied, the effect that creates the copy will usually allow you to choose new targets for the copy, but you can't choose new modes.
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