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Lose Calm
CommonColour IDMV 4
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (2)
wotc25 Feb 2015
Lose Calm can target any creature, including one that’s untapped or one you already control.
wotc25 Feb 2015
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








