Rampaging Aetherhood
Current paper retail
Card Kingdom$0.49
Cardmarket€0.24
ManaPool$0.15
TCGplayer$0.21
MTGO (Cardhoarder)
retail$0.72 tix
90-day paper retail (USD)
3 providers
This printing
SetDRC
Collector #15
Released2025-02-14
Rarityrare
ArtistRon Spencer
LanguageEN
Layoutnormal
ScryfallOpen ↗

Rampaging Aetherhood

RareColour IDMV 5
Creature — Snake Hydra
Trample, ward
At the beginning of your upkeep, you get an amount of (energy counters) equal to this creature's power. Then you may pay one or more . If you do, put that many +1/+1 counters on this creature.
4 / 4
Keywords
TrampleWard
Card capabilities
CreatureProtection
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2025-02-14Newest 2025-02-14Cheapest priced $0.29 in DRC
Rulings (8)
wotc7 Feb 2025
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
wotc7 Feb 2025
Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
wotc7 Feb 2025
Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
wotc7 Feb 2025
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
wotc7 Feb 2025
{E} is the energy symbol. It represents one energy counter.
wotc7 Feb 2025
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.