Alive // Well
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This printing
SetDGM
Collector #121
Released2013-05-03
Rarityuncommon
ArtistNils Hamm
LanguageEN
Layoutsplit
ScryfallOpen ↗

Alive // Well

UncommonColour IDMV 5
Split — cast either half
Alive
Sorcery
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Well
Sorcery
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Keywords
Fuse
Card capabilities
Life gainSorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2024-12-10Newest 2024-12-10
Rulings (12)
wotc15 Apr 2013
If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.
wotc15 Apr 2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
wotc15 Apr 2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.
wotc15 Apr 2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
wotc15 Apr 2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
wotc15 Apr 2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.