Sovereign's Realm
Current paper retail
Card Kingdom$0.99
Cardmarket€0.28
ManaPool$0.25
TCGplayer$0.33
90-day paper retail (USD)
3 providers
This printing
SetCN2
Collector #10
Released2016-08-26
Raritymythic
ArtistDaniel Ljunggren
LanguageEN
Layoutnormal
ScryfallOpen ↗

Sovereign's Realm

MythicMV 0
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have ": Add one mana of any color."
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (13)
wotc23 Aug 2016
In Limited and Constructed events, "outside the game" means your sideboard. In Limited events, your sideboard is considered to have as many cards named Plains, Island, Swamp, Mountain, and Forest as needed. You don't have to draft such cards.
wotc23 Aug 2016
If you're drafting with other sets and draft basic land cards other than the five mentioned above (including Wastes and the "Snow-Covered" versions of the typical basic lands), those cards will be in your sideboard and the activated ability of Sovereign's Realm will allow you to play them. Also, invite me to your next draft—your group sounds rad.
wotc23 Aug 2016
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
wotc23 Aug 2016
Even though your starting hand size is five, nothing else about the pregame procedure changes.
wotc23 Aug 2016
You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
wotc23 Aug 2016
You can never play lands on another player's turn. Activating the ability of Sovereign's Realm during an opponent's turn won't allow you to play lands that turn.