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Amphin Mutineer
RareColour IDMV 4
Creature — Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 3
Keywords
Encore
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
5 other English printingsEarliest 2020-11-20Newest 2025-04-11Cheapest priced $0.19 in TDC
Rulings (8)
wotc28 Jul 2023
If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
wotc10 Nov 2020
Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
wotc10 Nov 2020
Each token must attack the appropriate player if able.
wotc10 Nov 2020
The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
wotc10 Nov 2020
If the target non-Salamander creature is an illegal target by the time Amphin Mutineer's ability tries to resolve, the ability doesn't resolve. No player creates a Salamander Warrior token.
wotc10 Nov 2020
Opponents who have left the game aren't counted when determining how many tokens to create.
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Shares Creature, Token creationOverlapping colour identity
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