Alharu, Solemn Ritualist
Current paper retail
Card Kingdom$0.49
Cardmarket€0.29
ManaPool$0.20
TCGplayer$0.37
Buylist (dealers pay)
Card Kingdom$0.03
90-day paper retail (USD)
3 providers
This printing
SetCMR
Collector #548
Released2020-11-20
Rarityuncommon
ArtistChris Rallis
LanguageEN
Layoutnormal
ScryfallOpen ↗

Alharu, Solemn Ritualist

UncommonColour IDMV 5
Legendary Creature — Human Monk
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
3 / 3
Keywords
Partner
Card capabilities
CreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
5 other English printingsEarliest 2020-11-20Newest 2024-08-02Cheapest priced $0.13 in PLST
Rulings (10)
wotc10 Nov 2020
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
wotc10 Nov 2020
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
wotc10 Nov 2020
You create just one Spirit token, not one for each +1/+1 counter that was on the creature that died.
wotc10 Nov 2020
If a creature you control with a +1/+1 counter on it dies at the same time as Alharu, Alharu's ability triggers for that creature.
wotc10 Nov 2020
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
wotc10 Nov 2020
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.