Ludevic, Necro-Alchemist
Current paper retail
Card Kingdom$1.99
Cardmarket€1.34
ManaPool$1.25
TCGplayer$1.35
Buylist (dealers pay)
Card Kingdom$0.80
90-day paper retail (USD)
3 providers
This printing
SetCMR
Collector #525
Released2020-11-20
Raritymythic
ArtistAaron Miller
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Ludevic, Necro-Alchemist

MythicColour IDMV 3
Legendary Creature — Human Wizard
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)
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Keywords
Partner
Card capabilities
Card drawCreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2016-11-11Newest 2020-12-15Cheapest priced $1.54 in C16
Rulings (14)
wotc10 Nov 2020
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
wotc10 Nov 2020
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
wotc10 Nov 2020
Ludevic's ability looks at the entire turn to determine whether the player may draw a card or not. It doesn't matter whether Ludevic was on the battlefield when the opponent lost life.
wotc10 Nov 2020
Ludevic's triggered ability triggers at the beginning of each player's end step, including yours, even if no player has lost life that turn. Whether or not a player has lost life is checked only as the triggered ability resolves.
wotc10 Nov 2020
If a player lost life and subsequently lost the game, the player whose turn it is may draw a card.
wotc10 Nov 2020
Only one card may be drawn no matter how much life was lost or how many players lost life.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.