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Grafted Wargear
UncommonMV 3
Artifact — Equipment
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Keywords
Equip
Card capabilities
Artifact
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2004-06-04Newest 2004-06-04Cheapest priced $0.39 in 5DN
Rulings (3)
wotc10 Nov 2020
Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
wotc15 Apr 2013
You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
wotc1 Dec 2004
If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









