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Tevesh Szat, Doom of Fools
MythicColour IDMV 5
Legendary Planeswalker — Szat
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Loyalty 4
Keywords
Partner
Card capabilities
Card drawPlaneswalker
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
4 other English printingsEarliest 2020-11-20Newest 2023-08-29Cheapest priced $6.19 in CMR
Rulings (10)
wotc10 Nov 2020
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
wotc10 Nov 2020
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
wotc10 Nov 2020
For the second ability of Tevesh Szat, Doom of Fools, you choose whether to sacrifice anything and what to sacrifice as the ability resolves.
wotc10 Nov 2020
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
wotc10 Nov 2020
As the third ability is resolving, you'll gain control of all commanders that were already on the battlefield before the commanders from the command zone enter the battlefield under your control.
wotc10 Nov 2020
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
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