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Knighted Myr
CommonColour IDMV 3
Artifact Creature — Myr Knight
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
2 / 2
Keywords
Adapt
Card capabilities
ArtifactCreature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2021-06-18Newest 2021-06-18Cheapest priced $0.27 in MH2
Rulings (2)
wotc18 Jun 2021
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
wotc18 Jun 2021
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.







