Neheb, the Eternal
Current paper retail
Card Kingdom$10.99
Cardmarket€5.07
ManaPool$7.62
TCGplayer$7.95
Buylist (dealers pay)
Card Kingdom$5.50
MTGO (Cardhoarder)
retail$0.12 tix
90-day paper retail (USD)
3 providers
This printing
SetCMM
Collector #244
Released2023-08-04
Raritymythic
ArtistChris Rahn
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Neheb, the Eternal

MythicColour IDMV 5
Legendary Creature — Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
4 / 6
Keywords
Afflict
Card capabilities
CreatureLegendary creatureMana productionRamp
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
Rulings (11)
wotc28 Jul 2023
If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
wotc14 Jul 2017
Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
wotc14 Jul 2017
Afflict causes the defending player to lose life; it's not damage or combat damage.
wotc14 Jul 2017
You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
wotc14 Jul 2017
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
wotc14 Jul 2017
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.